
Pegfinity - A colorful physics-based incremental
One shot can trigger a massive chain reaction. Launch, bounce, and break the board in this physics-based incremental. Upgrade your build, stack combos, and push every run further into chaos.
Wishlist the game on Steam
PLAY THE DEMO IN BROWSER OR DOWNLOAD IT
Aim, fire, and watch a single ball spiral into a cascade of hits, combos, and exploding scores. What starts as a simple shot quickly turns into something you can’t fully control.
Every bounce can trigger something bigger. Every run pushes the chaos further.
What starts simple quickly becomes unpredictable.

Between runs, build a system that pushes every shot further with over 150 upgrades.
- Stack multipliers
- Unlock new peg types
- Add gadgets that completely change how the board behaves
- Combine systems to create powerful interactions
Every upgrade doesn’t just make you stronger, it changes how you play.
Start with a single ball
End with a board filled with effects, combos, and massive score spikes. Each run escalates:
- More hits
- Bigger numbers
- More unpredictable outcomes
You’re always one lucky bounce away from your biggest run yet.
A Satisfying Progression Loop
Every hit is a small dopamine boost. Every run builds toward something bigger. Short sessions turn into long ones.
You launch one ball…
Then another…
Then one more to try something new…
And suddenly, everything clicks.
Permanent Power-Ups
Grow stronger over time with upgrades that carry across runs:
- Multipliers
- Stronger pegs
- Bigger payouts
- Game-changing boosts
Each run feeds into the next.
Inspired by a 150-year-old game
Pegfinity is inspired by a handcrafted pachinko-style board passed down through generations.
A simple idea, rebuilt into something faster, bigger, and far more chaotic.
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5, Windows |
| Rating | Rated 4.8 out of 5 stars (5 total ratings) |
| Author | FragmentVentures |
| Genre | Simulation |
| Made with | Aseprite, Godot, Adobe Photoshop, Audacity |
| Tags | Arcade, Casual, Colorful, Incremental, Mouse only, pachinko, Physics, Pinball, Short, upgrades |
| Average session | About a half-hour |
| Inputs | Keyboard, Mouse |
| Accessibility | One button |
| Links | Steam, Homepage, Twitter/X |
| Content | No generative AI was used |







Comments
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Man why did the demo block the upgrades? I wish it just had a set amount of upgrades you can get so it feels like you finished the game. Good addicting game
Thanks for playing :-) The reason i went in this direction is for the freedom to choose any upgrade within the "set amount of upgrades". So you could grind and save up to the more expensive if you want :-) That was the idea behind it.
If I could add one thing it would probably be more variety to the setting. Idk maybe add a bigger area or some challenges with obsicles. thats just my opinion on how this game can improve, but its an awsome game and kinda addicting
Thanks for playing Pegfinity, thats some good ideas :-D
I love this! Wishlisted 😀
Thank you so much :-D
No problem at all.
I played this on PC first and then on my mobile then again on Steam Deck. Worked like a charm. It was so much nicer on mobile and Deck. Perfect for short on the go sessions.
It has SNKRX vibes with the GUI but the addictive loop of Peggle and Pachinko games.
I can see myself playing this to death whilst commuting.
Wow, how did you manage to play it on mobile? Thats nice. Im thinking about bringing it to mobile since its "on button" type of game :-) But first Steam release
Yeah, totally don't derail your plans and Steam release--it was just an observation that mobile worked great with touch controls.
I pressed and held over the power meter, a bit like pinball or a golf game. Seemed to work flawlessly (albeit with Mouse emulation)
Good luck with the Steam release!
Thank you so much! :-D
Fun incremental! Wishlisted
Thanks :-)